At The Wayward Lantern, I believe Dungeons & Dragons should be a welcoming, cooperative, and enjoyable experience for everyone at the table.
Our adventures may take us into dangerous places, introduce frightening creatures, and present difficult moral choices. But while our characters may face danger, the comfort and well-being of the people playing them always come first.
No story is more important than the people telling it.
Before every adventure, players will be invited to complete a private Lines and Veils questionnaire.
Lines are subjects or situations that will not appear in our games.
Veils are subjects that may exist within the story but will not be described or portrayed in detail. When appropriate, these scenes will fade to black.
Players are never required to explain their boundaries or share personal experiences. Responses will be treated confidentially, and only the boundaries necessary to guide the game will be communicated to the group.
At the beginning of every adventure, we'll take a few minutes to discuss table expectations, safety tools, and any content considerations relevant to the story.
For ongoing campaigns, we'll also have a more detailed Session Zero to discuss character expectations, group dynamics, and the kind of adventure everyone hopes to experience.
These conversations are not a replacement for the questionnaire. Both are important parts of creating a respectful gaming environment.
Consent is an ongoing conversation, not something established once and forgotten.
Any player may ask to pause, skip, or redirect a scene if something becomes uncomfortable. This can be done openly or privately through a message to the Dungeon Master.
No explanation is required, and no player will be criticized or penalized for expressing a boundary.
Players may also update their Lines and Veils at any time.
Everyone deserves to feel welcome and respected, regardless of their background, identity, experience level, or familiarity with Dungeons & Dragons.
Harassment, bullying, discrimination, deliberate violations of boundaries, and unwanted sexual attention will not be tolerated.
Disagreements may happen, but they should be handled respectfully. As Dungeon Master, I reserve the right to intervene, pause a game, or remove a participant when necessary to protect the table.
Creating a welcoming table is a responsibility we share.
I ask every player to respect the boundaries of others, communicate concerns when possible, and remember that everyone has come together to enjoy a shared adventure.
We may not always agree on what our characters should do, and the dice may not always fall in our favor, but we can always treat one another with kindness and respect.
The adventure belongs to everyone at the table.